*affected verseion: v1.3.38, v1.3.39~
 

#1. Rebalanced Towers

The rebalancing below is determined by the tower's win rate, with stats nerfed for towers with excessively high win rates and stats buffed for towers with excessively low win rates.
 
<Nerfed>
 

[Boomerang]
- base damage: 740 → 700
    (per power-up: 740 → 700)
 
 
[Railgun]
- base damage : 440 → 400
    (per class-up : 160 → 150)
    (per power-up : 440 → 400)
 

<Rebalanced>
 

[Digital]
- (buffed) base damage: 35 40
    (per class-up: 9 → 10)
- (buffed) base splash damage: 35 40

    (per class-up: 9 → 10)
- (nerfed) damage increase rate of BOS skill*: 300% 270%
  * BOS: Bond of Seven 
 
<Buffed>


[Boxer]
- base damage : 140 → 150
    (per class-up : 45 → 50)
    (per power-up : 90 → 100)
- max cap of additional damage : 3,000% → 4,000%
- stun chance of SP skill*: 3% → 4%
  * SP: Stun Punch 
 

[Magnet]
- base damage : 70 → 90
- base speed up rate : 140% → 150%
- base damage increase rate : 200% → 250%
 

[Neon]
- base damage : 100 → 110
    (per class-up : 20 →
22)
    (per power-up : 30 → 33)
 
[Stack]
- exponential* base: 1.14 → 1.17
    (+15% DPS at 200 stacks)
* f(x) = exp(x)

#2. New Tower Skills

 : 
[Nano Magnet] : [Magnet] [Lv. 9]
- The enhanced nanocell technology is applied when the merging level of the Magnet tower reaches 7. In this case, regardless of whether the neighboring Magnet towers is N or S, they are connected and strengthened.

 

 : 
[Solo Rampage] : [Solo] [Lv. 9]
- While the solo tower is dancing, if there is another solo tower positioned diagonally, a 5% critical chance increase buff is applied. The buff has a cooldown of 7 seconds and lasts for 3 seconds.