*affected verseion: v1.3.35, v1.3.36~
#1. New Magnet Tower
[Magnet]
- Merge level determines the pole: odd for S-pole (South pole), even for N-pole (North pole).
- Adjacent towers connect with different poles, increasing attack damage based on connections.
- When all four directions connect, attack speed dramatically increases.
fig a. gauge 2/4
fig b. gauge 3/4
fig c. gauge 4/4
(all four directions connected)
#2. Rebalanced Towers
The rebalancing below is determined by the tower's win rate, with stats nerfed for towers with excessively high win rates and stats buffed for towers with excessively low win rates.
<Nerfed>
[Boomerang]
- base damage: 800 → 740
(per power-up: 800 → 740)
[Combo]
- exponential* base : 1.48 → 1.46
(-10% DPS at 200 combo)
* f(x) = exp(x)
[Digital]
- base damage: 37 → 35
(per class-up: 10 → 9)
- base splash damage: 37 → 35
(per class-up: 10 → 9)
- base splash damage: 37 → 35
(per class-up: 10 → 9)
[Solarwind]
- base damage : 45 → 40
(per power-up : 55 → 50)
<Buffed>
[Boxer]
- base damage : 130 → 140
(per class-up : 40 → 45)
(per power-up : 80 → 90)
[Solo]
- attack damage: 270 → 285
(per class-up: 90 → 95)
(per power-up: 90 → 95)
(per class-up: 90 → 95)
(per power-up: 90 → 95)
[Stack]
- exponential* base: 1.12 → 1.14
(+10% DPS at 200 stacks)
- exponential* base: 1.12 → 1.14
(+10% DPS at 200 stacks)