*affected verseion: v1.3.29~
*new skills affected only: v1.3.31~

 

#1. Rebalanced Towers

The rebalancing below is determined by the tower's win rate, with stats nerfed for towers with excessively high win rates and stats buffed for towers with excessively low win rates.
 
<Nerfed>
 

[Solo]
- attack damage: 300 270
    (per class-up: 100 90)
    (per power-up: 100 90)
- attack speed increase rate: 180% → 160%
- damage increase arate: 150% → 140%
    (per power-up: 30% 20%)
 
 
<Buffed>
 

[Boomerang]
- base damage: 700 → 800
    (per power-up: 700 → 800)



[Digital]
- base damage: 35 → 37
    (per class-up: 9 → 10)
- base splash damage: 35 → 37

    (per class-up: 9 → 10)
- attack speed increase rate: 180%
    (per power-up: 0% → 10%)

 
 
[Stack]
- exponential* base: 1.1 → 1.12  (+10% DPS at 200 stacks)
* f(x) = exp(x)


#2. New Tower Skills

 

 : 
[Deadly Boomerang] : [Boomerang] [Lv. 9]
If the merge level is 3 or higher, critical rate increases by 20%.

 

 :
[Bond of Seven] : [Digital] [Lv. 9]
- If there are 7 digital towers on the field, the damage of digital towers with a merge level of 4 or higher will increase by 300%.

 

 :
[Double Increase] : [Increment] [Lv. 9]
- 17% chance for merge level to increase by 2.

 

 :
[Improved Landmine] : [Landmine] [Lv. 9]
- 10% chance to install an improved landmine that deals 3x damage to normal monsters, 2x to bosses.