*affected verseion: v1.3.29~
#1. Rebalanced Monsters
In Battle Mode only, monsters' health has been increased by approximately 20-40% in the early waves (1-6). If your towers don't have enough damage early on, the game can end quickly.
#2. Rebalanced Towers
The rebalancing below is determined by the tower's win rate, with stats nerfed for towers with excessively high win rates and stats buffed for towers with excessively low win rates.
[Reactor]
[Reactor]
<buffed>
- base damage : 50 → 80
(per class-up : +6 → +8)
(per class-up : +6 → +8)
(per power-up : +50 → +80)
<nerfed>
- spin damage rate : 5% → 4%
- spin damage rate : 5% → 4%
(per class-up : +0.25% → +0.2%)
- spin rotation cycle : 6.2s → 7s (per power-up : -0.8s → -0.5s)
#3. New Tower Skills
:
[Stun Punch] : [Boxer] [Lv. 9]
- There is a 3% chance that the target monster will be stunned for 1.5 seconds upon being attacked
[Stun Punch] : [Boxer] [Lv. 9]
- There is a 3% chance that the target monster will be stunned for 1.5 seconds upon being attacked
:
[Supersonic Bullet] : [Railgun] [Lv. 9]
- The supersonic bullet inflicts fatal damage multiplied by 2.0 to fast monsters, and has a 70% chance of penetrating through every monster
[Supersonic Bullet] : [Railgun] [Lv. 9]
- The supersonic bullet inflicts fatal damage multiplied by 2.0 to fast monsters, and has a 70% chance of penetrating through every monster