*affected verseion: v1.3.18, v1.3.19, v1.3.20
# Rebalanced Towers
The rebalancing below is determined by the tower's win rate, with stats nerfed for towers with excessively high win rates and stats buffed for towers with excessively low win rates.
<Nerfed>
<Nerfed>
[Flood]
- base speed up monsters on the opponent's : 4% → 3%
(per class-up : 0.5% → 0.3%)
(per power-up : 1% → 0.6%)
[Landmine]
- base landmine damage : 1,600 → 1,200
(per class-up : 400 → 300)
(per power-up : 2,000 → 1,200)
[Sniper]
- base sniping rate : 4% → 3%
(per power-up : 0.5% → 0.4%)
<Buffed>
[Architect]
- base damage : 120 → 300 (stronger)
(per class-up : 20 → 100)
(per power-up : 20 → 100)
- base skill cooldowns : 20 sec → 12 sec (more frequently)
(per class-up : -1.7 s → -0.9 s)
(per power-up : -1.5 s → -1 s)
- base damage : 120 → 300 (stronger)
(per class-up : 20 → 100)
(per power-up : 20 → 100)
- base skill cooldowns : 20 sec → 12 sec (more frequently)
(per class-up : -1.7 s → -0.9 s)
(per power-up : -1.5 s → -1 s)
[Combo]
- exponential* base : 1.44 → 1.48
* f(x) = exp(x)
[Digital]
- base damage : 25 -> 30
- base splash damage : 25 -> 30
- attack speed increase rate : 150% → 170%
[Neon]
- base damage add rate (vertical match) : 300% → 350%
(per class-up : 30% → 20%)
[Digital]
- base damage : 25 -> 30
- base splash damage : 25 -> 30
- attack speed increase rate : 150% → 170%
[Neon]
- base damage add rate (vertical match) : 300% → 350%
(per class-up : 30% → 20%)