Rebalanced Towers

The rebalancing below is determined by the tower's win rate, with stats nerfed for towers with excessively high win rates and stats buffed for towers with excessively low win rates.

<Nerfed>
 


[Combo]

- exponential* base : 1.5 → 1.4
* f(x) = exp(x)

 
[Stack]
- exponential* base : 1.15 → 1.08
 
<Buffed>
 

[Block]

- installing interval : 10s → 9s
- blocking duration : 4s → 5s
    (per class-up : 0.4s → 0.5s)
    (per power-up : 0.4s → 0.5s)



[Boomerang]
- base damage : 600 → 640
    (per class-up : 150 → 160)
    (per power-up : 600 → 640)



[Boxer]
- base damage : 100 → 120
    (per class-up : 30 → 36)
    (per power-up : 60 → 72)
- rate of damage increase : 50% → 60%
    (per class-up : 5% → 6%)
    (per power-up : 5% → 6%)
- max damage increase : 200% → 300%



[Cross]
- rate of damage increase : 200% → 225%
    (per power-up : 30% → 35%)



[Landmine]
- base damage : 400 → 2,000
    (per class-up : 100 → 500)
    (per power-up : 200 → 2,000)



[Railgun]
- base damage : 400 → 440
    (per class-up : 150 → 160)
    (per power-up : 400 → 440)



[Reactor]
- base damage : 50 → 60
    (per class-up : 5 → 6)
    (per power-up : 40 → 50)
- spin damage rate : 4% → 5%
    (per class-up : 0.2% → 0.25%)
    (per power-up : 0.5% → 0.6%)



[Solarwind]
- base damage : 40 → 45
    (per class-up : 4 → 5)
    (per power-up : 45 → 55)



[Typhoon]

- base damage : 25 → 30
    (per class-up : 5 → 5)
    (per power-up : 30 → 50)
- transform duration : 3s → 4s
    (per class-up : 0.3s → 0.4s)
    (per power-up : 0.3s → 0.4s)