Greetings!! This is Tower Royale. We’ve come up with a new update today. New reward systems—Daily Quest and Extended Trophy Road—are added to the update! You can find their details below.
#1. Daily Quest System
Daily Quest system has finally arrived!! 🎉🎉 This new system would help users earn extra rewards from game play and collect various towers on top of the Season and Attendance systems. Players can earn rubies from daily quests, which are refreshed every day, and you can spend those rubies at the Daily Quest Store to purchase popular legend towers and legendary chests.
Daily Quest would offer a big boost for tower collection. We wish you build the best deck with the most ingenious strategy and get stronger. Godspeed!! 🧙♀️
#2. Extended Trophy Road
As the user base grows, now we can see more high ranking players as well. The maximum of trophy road had been 9,000 at most so far, and we have become worried that some of our users might have feel bored after clearing all those rewards. So we have extended Trophy Road all the way up to 15,000 in this patch! You can earn a legendary chest for every 1,000 trophy. We wish you clear the entire road and claim all of those rewards!
#3. Tower Rebalance
(*) [Rare] Arrow Tower
Arrow Tower has not been popular because its attack speed was slow despited of its high damage. So we added a ricochet effect to Arrow Tower to make it more appealing. When an arrow kills a monster, it would bounce back with the remaining damage and hit the next monster. Now the strong damage of Arrow Tower can be utilized to the full extent without waste, we expect the tower to be used in various strategies! 💘
[Before]
Attack Speed: 5 sec
Base Damage: 400, class +40, power-up +600
[After]
Attack Speed: 5 sec
Base Damage: 300, class +40, power-up +625
Specialty: after killing a monster, an arrow will bound back with the remaining damage and hit the next monster.
[Before]
Attack Speed: 5 sec
Base Damage: 400, class +40, power-up +600
[After]
Attack Speed: 5 sec
Base Damage: 300, class +40, power-up +625
Specialty: after killing a monster, an arrow will bound back with the remaining damage and hit the next monster.