Greetings from Tower Royale! Lo and behold, we have a great news today!! The following new updates will be added to the v1.0.22 patch that is released today.
#1. Season System
System System has finally arrived!! 🎉🎉🎉 We apologize for your long waits and thank you for the patience. It took a while to pursue perfection in the system. 🙇♂️
Three crowns can be earned when you win in a battle mode, or as many crowns as the HPs you’ve taken from your opponent when you lose. You can use those crowns to open a season slot and claim rewards. Legendary and King towers are also among those season rewards. So please make sure to clear all season slots and do not miss any single reward! 🧙♀️
#2. Tower Rebalancing
We analyzed recent play data and found a strong bias toward a small subset of towers. To resolve the bias and make a level playground, rebalancing has been applied to the following towers.
(1) [Legend] Boxer Tower
Boxer Tower grows stronger as it attacks the same target for longer. The maximum growth rate was limited to 300% before, and now it has been adjusted to rise up to 2,000% since this patch. For its power growth to be felt more dynamically, moreover, its growth rate has also been adjusted to increase by more than ten times faster.
[Before]
Attack Speed: 1 sec
Base Damage: 200, class +10, power-up +20
Damage Growth Rate: default 2%, class +1%, power-up +2%, max 300%
[After]
Attack Speed: 0.8 sec
Base Damage: 60, class +25, power-up +30
Damage Growth Rate: default 25%, class +4%, power-up +5%, max 2,000%
(2) [Legend] Cross Tower
[Before]
Attack Speed: 0.9 sec
Base Damage: 50, class +10, power-up +20
Vertically aligned: damage increase by 200%, class +25%, power-up +30%
Horizontally aligned: attack speed increase by 120%, class +20%, power-up +30%
Cross made: both of vertical and horizontal alignments + extra damage increase by "dot-count x 10" times
[After]
Attack Speed: 1 sec
Base Damage: 60, class +10, power-up +20
Cross made: both of vertical and horizontal alignments + extra damage increase by "dot-count x 5" times
Others remain the same
(3) [Legend] Digital Tower
[Before]
Attack Speed: 1.2 sec
Base Damage: 35, class +5, power-up +11
Splach Damage: 35, class +5, power-up +11 (applied if numbers are made)
1, 4, 7 number made: attack speed increase by 200%, spalash damages are added
[After]
Attack Speed: 1 sec
Base Damage: 30, class +10, power-up +10
Splach Damage: 60, class +15, power-up +20 (applied if numbers are made)
1, 4, 7 number made: attack speed increase by 200%, spalash damages are added
(4) [Legend] SolarWind Tower
[Before]
Attack Speed: 0.6 sec, after transition to 1/2 phase: 0.1 sec
Base Damage: 20, class +3, power-up +30
Phase duration: base 6 sec, phase 1 - 4 sec, phase 2 - 1 sec
All attacks become critical in Phase 2
[After]
Phase duration: base 6 sec, phase 1 - 3.5 sec, phase 2 - 1.5 sec
Others remain the same
(5) [Epic] Inferno Tower
[Before]
Attack Speed: 1 sec
Base Damage: 60, class +10, power-up +5
Maximum extra damage after growth: 240, class +24, power-up +36
Growth duration: 120 sec, class -1 sec, power-up -2 sec
Splach Damage: 50%
[After]
Base Damage: 45, class +10, power-up +5
Maximum extra damage after growth: 200, class +20, power-up +30
Others remain the same
(6) [Epic] Laser Tower
[Before]
Attack Speed: 1 sec
Base Damage: 40, class +8, power-up +12
Laser Damage: 200, class +40, power-up +60
Frequency to shoot laser: per 10 seconds, Laser duration: 1 sec
[After]
Base Damage: 40, class +8, power-up +15
Laser Damage: 240, class +45, power-up +80
Others remain the same
(7) [Epic] Typhoon Tower
[Before]
Attack Speed: 0.6 sec, after transition: 0.1 sec
Base Damage: 20, class +3, power-up +30
Transition Duration: 3 sec, class +0.3 sec, power-up +0.3 sec
Baset state duration: 7 sec
[After]
Base Damage: 25, class +5, power-up +30
Baset state duration: 6 sec
Others remain the same